Starsector factions. Starsector Rebalance Mod: someone's opinion on ho...

Faction Doctrine In addition to deciding what blueprin

The first step is making some blueprints (such as the aforementioned LMG) known from the start, by every faction. Let’s say they’re so common they’re burned into …Now for a quick crash course on Starsector’s factions. The Hegemony are the only people still trying to rule democratically, composed of the remnants of the Domain military in the sector. Tri-Tachyon is a hyper capitalist megacorporation that is directly responsible for pioneering unregulated artificial intelligence.The vanilla sector is in a permanent downward spiral. Only colonies get lost, no new ones appear. The vanilla game does not have any faction expansion because it breaks one of the rules of desing, that rule is of not having content that has no player interaction. If you want factions to do that you should download Nexerelin .The player is able to interact with and join one of 7 factions, remain as an independent, or become a mercenary. At the start of the game, the player is given the option to choose their portrait and spawns in the world with a small fleet of ships.A .faction file is formatted in Starsector's somewhat loose JSON schema. A faction file will only be used if it is included in factions.csv . This can be done by including a factions.csv file in your mod in \Starsector\mods\ExampleMod\data\world\factions\factions.csv . It needs to contain "faction" in the first line and a relativ.Even within the categories of classical liberalism and modern liberalism, different subgroups and factions exist. Classical liberalism, for instance, divides into left-leaning and right-leaning groups.Populism is a political philosophy that divides society by splitting it into two opposing factions: the people and the elite. So who benefits from that? Advertisement For years now, populists have been popping up all over the globe. From In...No problems there. UNSC 'frigates' operating as destroyers in Starsector is perfect. Keep this theme, don't give this faction anything smaller. 4. Increase the Sabre squadron to 3-4 strikecraft. 2 is alright, but they are very easily overwhelmed, and paired with the pathetic Ramparts, this faction simply CANNOT HANDLE even the simplest carrier ...Enlightenment impacted society by introducing the idea that mankind could use reason to discover the laws of the world and the rights of mankind. These ideals affected all factions of society, from politics to religion.Re: [0.9.5a] Player Faction Flag Pack Extended. In essence it's the previous Player Faction Flag Pack but in a broken down build-your-own-pack style. There's over unique 2,000 flags/crests to pick from as they are all real flags from every nook and cranny of Japan. Link to mod and assets here: Google Drive.Learn about the factions in Starsector, a sci-fi strategy game set in the Sector. Find out how to interact with them, modify your reputation, join their commissions, and fight their wars. See the relationship tiers, major factions, and minor factions with their markets, fleets, and activities.In-faction import/export capacity uses the same value but with a bonus of 5. So a colony with 79% accessibility can import/export 7 units of any given resource cross-faction (79% divided by 10 is 7.9, rounded down to 7), and 12 units in-faction (7 units from accessibility, plus 5). This can affect a colony's ability to produce or export to its ...A simple, clean fighter-, and cruiser-centric high-tech/midline faction,focused around carrier combat, specialized weapons, and high mobility.Adds 40+ ships and 70+ weapons, new {REDACTED} enemies, generous campaign content,deeply inappropriate ship names, cheese-eating space magic, arcane in-jokes, and more.The Hammerhead is a versatile midline destroyer that performs well both as flagship and escort. True to its name, the Hammerhead is optimized for head-on engagement, as attested by its wide front shield and its concentrated array of forward-facing hardpoints; however, its side and rear firepower is limited to four small hybrid turrets. The Extended …Faction Mods: These mods add new factions, systems, ships, and weapons to the base game. You can have multiple faction mods active at a time. [0.96a] Adversary by Tranquility [0.96a] Apex Design Collective by theDragn [0.96a] The Apocrita Association by Big Bee [0.96a] Battlefleets of the Gothic Sector by AccuracyThruVolumeElevate your Starsector gameplay with the [0.95a] Simple Player Faction Flags Mod, the choice for serious players seeking advanced features and customization options.With our comprehensive installation and usage guide, you'll be able to install and use [0.95a] Simple Player Faction Flags with ease and take your gaming experience to the next level.Xhan Empire might be my favourite. It adds 2 factions and some exploration content. The Xhan Empire itself has some really funky looking ships, as the faction originates from a demolition corp that used AI to design some of their later ships. They got good armour and some of the AI-designed ships have some cool twists. Hyperion Systems, or Hyperion as it was called back at the Human Domain-era is one of the largest ship and weapons manufacturer that competed against the Tri-Tachyon Corporation. They originally designed and patented the first Phase-class ships and technologies that the Domain Fleet usually use.Deluxe Player Flags by Harmful Mechanics. The Hyperion Initiative are a coalition of scientists and explorers ranging from all factions from the Persean Sector to collaborate with the Galatia Academy on their work on Gate travel. With the goal of introducing humanity to a new era detached from the Domain with the Persean Sector at the forefront ... Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out.A simple, clean fighter-, and cruiser-centric high-tech/midline faction,focused around carrier combat, specialized weapons, and high mobility.Adds 40+ ships and 70+ weapons, new {REDACTED} enemies, generous campaign content,deeply inappropriate ship names, cheese-eating space magic, arcane in-jokes, and more. A .faction file is formatted in Starsector's somewhat loose JSON schema. A faction file will only be used if it is included in factions.csv . This can be done by including a factions.csv file in your mod in \Starsector\mods\ExampleMod\data\world\factions\factions.csv . It needs to contain "faction" in the first line and a relativ.You need to babysit for awhile until the defensive fleets get up to snuff, but they mostly run on their own (generating income/loss every month, spawning fleets, patrolling, etc.). Colonizing a couple worlds in a system helps facilitate defense, and obviously choosing the right buildings to create big, beefy fleets. 12.At first I thought that the star colors corresponded to the different factions, but upon mousing over a yellow star I noticed it was controlled by the Hegemony (orange). Am I missing something on the map? It's really annoying to have to mouse over each individual system in order to find the faction it's affiliated with.Xhan Empire might be my favourite. It adds 2 factions and some exploration content. The Xhan Empire itself has some really funky looking ships, as the faction originates from a demolition corp that used AI to design some of their later ships. They got good armour and some of the AI-designed ships have some cool twists. Hazard Mining is one that everyone else has mentioned, and for good reason. A nice spread of exploration content and wonderfully rusty junkships that fit perfectly into the world of Starsector. Diable Avionics is a carrier-focused faction with mech-themed fighters, walls of micro-missiles, and striking red ships.Even within the categories of classical liberalism and modern liberalism, different subgroups and factions exist. Classical liberalism, for instance, divides into left-leaning and right-leaning groups.SCY Nation: A lore rich faction based around a single "tall" system. All their ships and weapons are designed to attack someone sideways and playing them feels like …Something that doesn't make any of the existing factions obselete. Personally, I'd recommend any faction mods/ship packs provided by the authors Dark Revenant, Tartiflette, or Harmful Mechanic. Those mods have been around longer than the average and therefore have gone through many more balance passes so they tend to be most in …The UAF are fair and balancedSocials.- Discord: https://discord.gg/XgCfG4d- Twitch: https://www.twitch.tv/rarr111- Twitter: https://twitter.com/Rarr7681Help...While it is true that the AI factions do send attack fleets at your colonies (usually due to export values, free markets, or AI core usage), the only faction that is recommended for removal would be the hegemony (to get rid of AI inspections), which is more to do with the personal approach (you either dont use AI cores, bribe the hegemony, or ...Discuss modding Starsector here. 48431 Posts 3404 Topics Last post by NinjaSiren in Re: [0.96a-RC10] Hyperio... on Today at 03:37:12 PM Modding Resources. Tools, guides, and other resources. 4437 Posts 60 Topics Last post by Lukas04 in Re: [0.96a] LunaLib on Today at 12:03:56 PM Documentation. Official modding documentation (work-in-progress)There are various official lore related blog posts, with A True and Accurate History of the Persean Sector being the most prominent A True and Accurate History of the Persean Sector Uniquifying the Factions, Part 1 Uniquifying the Factions, Part 2 Building Better Worlds A Starsector Reading List Ships & Stories Lore Spotlight: Factions and Worlds …A .faction file is formatted in Starsector's somewhat loose JSON schema. A faction file will only be used if it is included in factions.csv . This can be done by including a factions.csv file in your mod in \Starsector\mods\ExampleMod\data\world\factions\factions.csv . It needs to contain "faction" in the first line and a relativ.The Omega are a pseudo-faction introduced in Starsector 0.95. They present endgame combat challenges for the player with their unique, almost alien ships. The Omega have a relationship of unclear nature with the Remnants. Only up to date for version 0.95. It is likely still broadly correct but not verified for the most up to date data yet.Characters in Starsector story and lore. Contains spoilers for the main story plot. Current High Hegemon of the Hegemony. Before he became High Hegemon, he had rallied the defenders of his home world of Chicomoztoc against the Tri-Tachyon invasion in Cycle 194. In spite of being viewed as "hive-scum" by his opposites due to his origins in the slums of …Subscribe to the channel here: https://www.youtube.com/c/IroncladlionWho are the Sindrian Fuel Company? In this video, we take a look at a Starsector meme mo...Starsector is an open world single-player space combat role playing and exploration game, with a procedurally generated map. The player is able to interact with and join one of 7 factions, remain as an independent, or become a mercenary.There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. Basically your NPC patrol fleets make ...A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0.25. The next best capitol only has an upkeep factor of 0.4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0.7!Here is your Gundam mod. Speaking of clean-ish ships and Arma Armature. You might like Machina Void Shipyards. Check out its strikecrafts. CYMilkydromeda United Aurora Federation • 1 yr. ago. I signed up just to say thank you for recommending the UAF and also defended the mod a couple weeks earlier. Its a work-in-progress obviously with ... A simple, clean fighter-, and cruiser-centric high-tech/midline faction,focused around carrier combat, specialized weapons, and high mobility.Adds 40+ ships and 70+ weapons, new {REDACTED} enemies, generous campaign content,deeply inappropriate ship names, cheese-eating space magic, arcane in-jokes, and more. What is Starsector? Starsector is a single-player sandbox style space role-playing game with strategic elements. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. The goal is to give you lots of meaningful choices ...It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. This is an extremely modded run with all kinds of goodies fro...James Madison feared factions because he felt they could lead to the destruction of democracy. He made his argument against factions in his essay, “Federalist No. 10.” Factions are groups of people who have special interests that are in dir...Prerelease 13.2+ requires Starsector 0.96a. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, ... - Fighting factions hostile to the Dustkeepers alongside Courser now gives reputation with them and the ContingencyRoiders Union: makes the independent faction more interesting and more present in the far reaches of the sector. Adds new ships and weapons plus a faction. I've only just found this mod so I don't know much beyond that. Requires a new save for the faction to work, can use existing save if you just want the ships.Here is your Gundam mod. Speaking of clean-ish ships and Arma Armature. You might like Machina Void Shipyards. Check out its strikecrafts. CYMilkydromeda United Aurora Federation • 1 yr. ago. I signed up just to say thank you for recommending the UAF and also defended the mod a couple weeks earlier. Its a work-in-progress obviously with ...Classic top-down gameplay style enhanced by modern technology. A procedurally generated galactic sector seeded with well-known core worlds and factions. Develop your character into a hot-shot pilot, a smuggler, a stern admiral, an industrial magnate – or anything in between. Because of this, some of the factions are extremely weak at this point with a several owning less than 6 markets and even as low as 1 or 2. ... This will be in starsector mods nexerelin settings or config forgot which anyway just search for something similar to days between colonial expeditions and change that bad boy.Throw in a fleshed out diplomacy system with alliances, defensive pacts etc. Damn. You could compete or you could fight for the highest bidder. Maybe throw in some crazy discoverable tech to make the gates work. Or maybe a research system like in RTS, so every faction in the game can work to getting the tech to make the gates work.Now for a quick crash course on Starsector’s factions. The Hegemony are the only people still trying to rule democratically, composed of the remnants of the Domain military in the sector. Tri-Tachyon is a hyper capitalist megacorporation that is directly responsible for pioneering unregulated artificial intelligence.The Pristine Nanoforge is a special item. It can be installed into the Heavy Industry and Orbital Works industries. Pristine Nanoforges have a base price of 200 000 credits. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. Additionally, having a Pristine Nanoforge installed will increase the ship quality of ... From the faction description ingame: "Not a unified faction as such, the Independents are a loose category of. polities and free agents unified more by a lack of association with a. major faction than any shared qualities. Independent worlds and the. spacers who call them home often share data, trade generously among.Apr 30, 2022 · In the upcoming Starsector 0.8x patch we’ve added at least one* new faction and expanded the number of hand-scripted star systems in the Sector by a significant though not quite finalized number. Alex has of course obliquely described how he has expanded the number of procedurally generated star systems from zero in the currently available ... No problems there. UNSC 'frigates' operating as destroyers in Starsector is perfect. Keep this theme, don't give this faction anything smaller. 4. Increase the Sabre squadron to 3-4 strikecraft. 2 is alright, but they are very easily overwhelmed, and paired with the pathetic Ramparts, this faction simply CANNOT HANDLE even the simplest carrier ...Simple mod with questionable spritework that adds some pirate and [REDACTED] ships, along with a small faction named Machina Void Shipyards with Nexerelin integration. If you are updating this from 0.40 or earlier, please go into the Starsector/saves/missions folder and delete all variant data from the "mvstest" and …No problems there. UNSC 'frigates' operating as destroyers in Starsector is perfect. Keep this theme, don't give this faction anything smaller. 4. Increase the Sabre squadron to 3-4 strikecraft. 2 is alright, but they are very easily overwhelmed, and paired with the pathetic Ramparts, this faction simply CANNOT HANDLE even the simplest carrier ...Feb 12, 2018 · Faction Doctrine In addition to deciding what blueprints to use, the player can also specify some broad faction-wide settings for their fleets – a “doctrine”. The warships/carriers/phase ships set of selectors let the player set the overall ratio of those types of ships in their fleets, with 7 points to distribute among the three. A .faction file is formatted in Starsector's somewhat loose JSON schema. A faction file will only be used if it is included in factions.csv . This can be done by including a factions.csv file in your mod in \Starsector\mods\ExampleMod\data\world\factions\factions.csv . It needs to contain "faction" in the first line and a relativ.Here is your Gundam mod. Speaking of clean-ish ships and Arma Armature. You might like Machina Void Shipyards. Check out its strikecrafts. CYMilkydromeda United Aurora Federation • 1 yr. ago. I signed up just to say thank you for recommending the UAF and also defended the mod a couple weeks earlier. Its a work-in-progress obviously with .... A simple, clean fighter-, and cruiser-centricEvery faction in the sector is flawed and has i We’re going to use all three approaches – tech levels, new capital ships, and weapons – to make all of the factions more memorable. (And since weapons are … May 5, 2023 · Starsector Rebalance Mod: someone's opinion on how 28. 3. 2020. ... If you add factions you also get additional mods and most of them are just badly designed crap that often is locked toward faction like imperial ...Starsector Rebalance Mod: someone's opinion on how things should be balanced. UTILITY - EZ Faction: Peculiar tool for market creation. Likely unstable. UTILITY - Starsector Fx: Modifies some graphical effects of Starsector. Mods that add factions, ships and/or weapons: The Asimov Institute:N/a. The Explorer Society: Requires EZ May 5, 2023 · Instructions. This is installed ju...

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